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FUN!
Combining media effects with aesthetic approaches this book offers the first substantial, systematic and coherent account of fun and its importance. But what exactly is fun and what purposes does it serve? Fun is a vital element of entertainment, and entertainment is the most important form of culture in modern Western democracies. It demonstrates that fun is at the heart of entertainment's effects – entertainment both offers its consumers fun and provides them with the intellectual materials to think about the nature of fun. More than this, the book argues that entertainment shows us that fun – pleasure without purpose – is at the heart of living a good life. Illustrated with detailed examples from entertainment – from the Urban Dictionary to The Simpsons, to the Culture novels of Iain M Banks – this book is intelligent, original, and even (dare we say it) fun.
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Playtime for your dog
Part of the pleasure of owning a dog is the mutual fun that results from the playing of games. However these games also have a role in the development and well-being of our four-legged friends, not least of which is building up our dogs' self confidence and boosting our relationships. With very little financial outlay and no previous experience, any dog owner whether the dog be a puppy or an older animal can invent games using household objects. The purpose of this book is to help you discover and employ games and activities on an everyday basis that both you and your dog will enjoy and that will contribute towards his fitness and training: Marvel at the super-abilities of your dog's sense of smell. Make his daily walks an exciting adventure. Find enough inspiration in your living room to exercise his basic play instincts. Take the opportunity when appropriate to turn your garden into a dog's adventure playground. TV shows have shown how dogs can become bored and unmanageable through lack of stimulation. The occupational therapies introduced in this book are easy to do and can be integrated into your normal daily routine without much time needed or complex training. Everybody, two-or-four legged, that enjoys joint activities can participate - independant of age, height, fitness or knowledge.
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Educational Trauma
This book deconstructs and analyzes the impact of education-based trauma. Drawing on wisdom from the fields of education, psychology, neuroscience, history, political science, social justice, and philosophy, Gray connects the dots across different forms of education trauma that can occur throughout a student’s life: from bullying and anxiety to social inequity and the school-to-prison pipeline. With respect to learning, memory, social group dynamics, democracy, and mental health, this book serves as a call-to-arms, demanding civil rights for all students and for education to fulfill its ultimate duty as a force for the common good.
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Das erste Mal: mit Toys!
Ob allein oder zu zweit, vaginal oder anal, ob als fleißiger Helfer beim genussvollen Masturbieren oder als scharfes Special beim hemmungslosen Sex zu zweit - Toys sind ein grandioses Extra, das bis in reizvolle "Tabuzonen" vordringt! Lassen Sie sich von unseren scharfen Storys entführen in die erregende Welt der Vibratoren und Dildos, Anal-Plugs, Liebeskugeln, Umschnalldildos und anderer bizarrer Lustbereiter.
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Competencies in Teaching, Learning and Educational Leadership in the Digital Age
This book makes a contribution to a global conversation about the competencies, challenges, and changes being introduced as a result of digital technologies. This volume consists of four parts, with the first being elaborated from each of the featured panelists at CELDA (Cognition and Exploratory Learning in the Digital Age) 2014. Part One is an introduction to the global conversation about competencies and challenges for 21st-century teachers and learners. Part Two discusses the changes in learning and instructional paradigms. Part Three is a discussion of assessments and analytics for teachers and decision makers. Lastly, Part Four analyzes the changing tools and learning environments teachers and learners must face. Each of the four parts has six chapters. In addition, the book opens with a paper by the keynote speaker aimed at the broad considerations to take into account with regard to instructional design and learning in the digital age. The volume closes with a reflective piece on the progress towards systemic and sustainable improvements in educational systems in the early part of the 21st century.
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The Fun Factory
The Fun Factory is set in the golden decade before the Great War, when the music halls were the people's entertainment, before radio, television or cinema, and bigger than all of them. Arthur Dandoe is a gifted young comedian trying to make his way within the prestigious Fred Karno theatre company. Determined to thwart him at any cost is another ruthlessly ambitious performer - one Charlie Chaplin. Things turn even nastier when Arthur and Charlie both fall for the same girl, the irresistibly alluring Tilly Beckett. One of the two rivals is destined to become the most celebrated man on the planet, with more girls than he can shake his famous stick at. The other. . . well, you'll just have to read this book - his book. It could have been so different.
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Mantrailing for Fun
Ein Mantrailing Buch für Fortgeschrittene. Hier finden begeisterte Mantrailer zahlreiche Trailideen, die Abwechslung in das Gruppen-training bringen. Die mittelschweren bis anspruchsvollen Spur-verläufe sind jeweils in spannende Geschichten zum Nachspielen "verpackt" – ein Gruppenmitglied wird zum Spielleiter, und die anderen lassen sich davon überraschen, wo der Trail sie hinführt! Für immer neue Herausforderungen können die Geschichten selbstverständlich leicht abgewandelt werden. Ergänzt werden diese Trail-storys durch sinnvolle Vorübungen, die die Mantrailer auch einzeln mit ihren Hunden zu Hause trainieren können.
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Educational Life-Forms
This book takes the philosophy of Gilles Deleuze and applies it to educational practice. To understand how and why to do this, David R Cole puts forward the notion of educational life-forms in this writing, which are moving concepts based on Deleuzian principles. This book turns on and through the construction of the philosophy of life in education. The life-forms that will come about due to the philosophy of life in education rest on epiphanies, the virtual and affect. The author looks to infuse educational practice with the philosophy of life, though not through simple affirmation or a construction of counter metaphysics to representation in education. This book uses Deleuze for practical purposes and sets out to help teachers and students to think otherwise about the current praxis of education. "With this book Educational Life-Forms which is an examination of the significance of the philosophy of Gilles Deleuze for education, David R Cole proves himself to be one of the very small number of philosophers of education who has provided intelligent commentary of Deleuze's difficult corpus. Cole keenly appreciates the conceptual creativity of Deleuze especially in relation to the concepts of 'life forms' and 'body without organs' and effectively demonstrates its practical implications for education." - Michael A. Peters Professor, Educational Policy Studies, University of Illinois at Urbana-Champaign. “David R Cole's, Educational Life-Forms: Deleuzian Teaching and Learning Practice is a profound, speculative work that offers both new ways of thinking about the philosophy of Gilles Deleuze (as a practical thinker with ideas that can be applied at the 'coal face', as it were) and new ways of thinking about teaching and learning. It engages with actual policy debates as they are played out in the complex reality of the classroom situation and brings to them a fresh perspective developed through a close reading of Deleuze. This is an exciting new work which will be rewarding reading for both Deleuzians and non-Deleuzians and is sure to win converts amongst the latter.” - Ian Buchanan, Editor Deleuze Studies Professor of Critical Studies, Dean of research in the Arts and Social Sciences University of Woolongong. In this thoughtful and engaging book, David R Cole has given us an answer to the important question of how Deleuze's philosophy enters into the practice of education. Cole situates this philosophy within existing debates around teaching and learning not only through a very lucid account of Deleuze's work and current theory, but also through highly effective and often moving examples of practice. This book is essential reading for anyone interested in Deleuze and education - James Williams Professor of European Philosophy, University of Dundee.
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Do learning disabled children play with toys for longer?
There is no definitive answer to this question as it can vary from child to child. Some learning disabled children may play with toys for longer periods of time as a way to engage in activities that they find enjoyable and comforting. However, other learning disabled children may have difficulty with sustained attention and may not play with toys for as long as their peers. It is important to consider the individual needs and preferences of each child when it comes to play and leisure activities.
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Does anyone know any fun game ideas that only require paper?
Yes, there are many fun game ideas that only require paper. Some examples include playing Tic-Tac-Toe, creating and playing paper airplanes, playing Hangman, or making and playing a paper fortune teller. These games are simple, easy to set up, and can provide hours of entertainment with just a piece of paper.
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Could the state require someone to procreate and have children?
No, the state cannot require someone to procreate and have children as it would violate individual autonomy and reproductive rights. Forced procreation would infringe upon a person's right to make decisions about their own body and family planning. Additionally, such a mandate would be unethical and against fundamental human rights principles.
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Does anyone know of any fun game ideas that only require paper?
Yes, there are several fun game ideas that only require paper. One popular game is "Paper Football," where players flick a paper triangle across a table to score goals. Another idea is to play "Tic-Tac-Toe" using a sheet of paper and a pen. Additionally, you can try playing "Hangman" by drawing dashes on a paper to represent letters and guessing the word. These games are simple, entertaining, and perfect for passing the time with just a piece of paper.
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Which devices require alternating current and which require direct current?
Most household devices, such as lamps, TVs, and kitchen appliances, require alternating current (AC) because the electricity from the power grid is delivered in the form of AC. On the other hand, electronic devices like computers, smartphones, and battery chargers require direct current (DC) because the internal components of these devices operate on DC power. In order to use these devices with AC power, they often have built-in converters or adapters to convert the AC power to DC power.
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Which movies require thinking?
Movies that require thinking are typically those that involve complex storylines, intricate plot twists, and deep character development. Films that fall into genres such as psychological thrillers, science fiction, and mystery often challenge viewers to analyze and interpret the events unfolding on screen. These movies often leave room for interpretation and require the audience to actively engage with the narrative to fully understand the underlying themes and messages. Examples of such films include "Inception," "Memento," and "Blade Runner."
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Does studying require passion?
Studying does not necessarily require passion, but having passion for a subject can make the process more enjoyable and fulfilling. Passion can drive motivation and dedication, leading to a deeper understanding and retention of the material. However, even without passion, discipline and commitment can still lead to successful studying and academic achievement. Ultimately, the importance of passion in studying depends on the individual and their personal learning style.
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Does love require soulmates?
Love does not necessarily require soulmates. While the idea of soulmates suggests a deep, spiritual connection between two people, love can exist in many different forms and with various individuals. Love can be found in friendships, familial relationships, and romantic partnerships that may not involve soulmates. Ultimately, love is about connection, understanding, and mutual care, which can be present in relationships with or without the concept of soulmates.
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