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    FUN!

    Combining media effects with aesthetic approaches this book offers the first substantial, systematic and coherent account of fun and its importance. But what exactly is fun and what purposes does it serve? Fun is a vital element of entertainment, and entertainment is the most important form of culture in modern Western democracies. It demonstrates that fun is at the heart of entertainment's effects – entertainment both offers its consumers fun and provides them with the intellectual materials to think about the nature of fun. More than this, the book argues that entertainment shows us that fun – pleasure without purpose – is at the heart of living a good life. Illustrated with detailed examples from entertainment – from the Urban Dictionary to The Simpsons, to the Culture novels of Iain M Banks – this book is intelligent, original, and even (dare we say it) fun.

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  • Playtime for your dog
    Playtime for your dog

    Part of the pleasure of owning a dog is the mutual fun that results from the playing of games. However these games also have a role in the development and well-being of our four-legged friends, not least of which is building up our dogs' self confidence and boosting our relationships. With very little financial outlay and no previous experience, any dog owner whether the dog be a puppy or an older animal can invent games using household objects. The purpose of this book is to help you discover and employ games and activities on an everyday basis that both you and your dog will enjoy and that will contribute towards his fitness and training: Marvel at the super-abilities of your dog's sense of smell. Make his daily walks an exciting adventure. Find enough inspiration in your living room to exercise his basic play instincts. Take the opportunity when appropriate to turn your garden into a dog's adventure playground. TV shows have shown how dogs can become bored and unmanageable through lack of stimulation. The occupational therapies introduced in this book are easy to do and can be integrated into your normal daily routine without much time needed or complex training. Everybody, two-or-four legged, that enjoys joint activities can participate - independant of age, height, fitness or knowledge.

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  • Educational Trauma
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  • Das erste Mal: mit Toys!
    Das erste Mal: mit Toys!

    Ob allein oder zu zweit, vaginal oder anal, ob als fleißiger Helfer beim genussvollen Masturbieren oder als scharfes Special beim hemmungslosen Sex zu zweit - Toys sind ein grandioses Extra, das bis in reizvolle "Tabuzonen" vordringt! Lassen Sie sich von unseren scharfen Storys entführen in die erregende Welt der Vibratoren und Dildos, Anal-Plugs, Liebeskugeln, Umschnalldildos und anderer bizarrer Lustbereiter.

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  • Competencies in Teaching, Learning and Educational Leadership in the Digital Age
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    This book makes a contribution to a global conversation about the competencies, challenges, and changes being introduced as a result of digital technologies. This volume consists of four parts, with the first being elaborated from each of the featured panelists at CELDA (Cognition and Exploratory Learning in the Digital Age) 2014. Part One is an introduction to the global conversation about competencies and challenges for 21st-century teachers and learners.  Part Two discusses the changes in learning and instructional paradigms. Part Three is a discussion of assessments and analytics for teachers and decision makers. Lastly, Part Four analyzes the changing tools and learning environments teachers and learners must face. Each of the four parts has six chapters. In addition, the book opens with a paper by the keynote speaker aimed at the broad considerations to take into account with regard to instructional design and learning in the digital age. The volume closes with a reflective piece on the progress towards systemic and sustainable improvements in educational systems in the early part of the 21st century.

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  • The Fun Factory
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    The Fun Factory is set in the golden decade before the Great War, when the music halls were the people's entertainment, before radio, television or cinema, and bigger than all of them. Arthur Dandoe is a gifted young comedian trying to make his way within the prestigious Fred Karno theatre company. Determined to thwart him at any cost is another ruthlessly ambitious performer - one Charlie Chaplin. Things turn even nastier when Arthur and Charlie both fall for the same girl, the irresistibly alluring Tilly Beckett. One of the two rivals is destined to become the most celebrated man on the planet, with more girls than he can shake his famous stick at. The other. . . well, you'll just have to read this book - his book. It could have been so different.

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  • Mantrailing for Fun
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  • Educational Life-Forms
    Educational Life-Forms

    This book takes the philosophy of Gilles Deleuze and applies it to educational practice. To understand how and why to do this, David R Cole puts forward the notion of educational life-forms in this writing, which are moving concepts based on Deleuzian principles. This book turns on and through the construction of the philosophy of life in education. The life-forms that will come about due to the philosophy of life in education rest on epiphanies, the virtual and affect. The author looks to infuse educational practice with the philosophy of life, though not through simple affirmation or a construction of counter metaphysics to representation in education. This book uses Deleuze for practical purposes and sets out to help teachers and students to think otherwise about the current praxis of education. "With this book Educational Life-Forms which is an examination of the significance of the philosophy of Gilles Deleuze for education, David R Cole proves himself to be one of the very small number of philosophers of education who has provided intelligent commentary of Deleuze's difficult corpus. Cole keenly appreciates the conceptual creativity of Deleuze especially in relation to the concepts of 'life forms' and 'body without organs' and effectively demonstrates its practical implications for education." - Michael A. Peters Professor, Educational Policy Studies, University of Illinois at Urbana-Champaign. “David R Cole's, Educational Life-Forms: Deleuzian Teaching and Learning Practice is a profound, speculative work that offers both new ways of thinking about the philosophy of Gilles Deleuze (as a practical thinker with ideas that can be applied at the 'coal face', as it were) and new ways of thinking about teaching and learning. It engages with actual policy debates as they are played out in the complex reality of the classroom situation and brings to them a fresh perspective developed through a close reading of Deleuze. This is an exciting new work which will be rewarding reading for both Deleuzians and non-Deleuzians and is sure to win converts amongst the latter.” - Ian Buchanan, Editor Deleuze Studies Professor of Critical Studies, Dean of research in the Arts and Social Sciences University of Woolongong. In this thoughtful and engaging book, David R Cole has given us an answer to the important question of how Deleuze's philosophy enters into the practice of education. Cole situates this philosophy within existing debates around teaching and learning not only through a very lucid account of Deleuze's work and current theory, but also through highly effective and often moving examples of practice. This book is essential reading for anyone interested in Deleuze and education - James Williams Professor of European Philosophy, University of Dundee.

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Similar search terms for Implore:


  • Do learning disabled children play with toys for longer?

    There is no definitive answer to this question as it can vary from child to child. Some learning disabled children may play with toys for longer periods of time as a way to engage in activities that they find enjoyable and comforting. However, other learning disabled children may have difficulty with sustained attention and may not play with toys for as long as their peers. It is important to consider the individual needs and preferences of each child when it comes to play and leisure activities.

  • Could one implore spirits for wishes, like Mr. Krabs desperately asking the Flying Dutchman to make money talk to Mr. Krabs?

    It is not advisable to implore spirits for wishes, as it can be seen as disrespectful and potentially dangerous. In many belief systems, spirits are to be approached with reverence and caution, and using them to fulfill personal desires can lead to negative consequences. It is important to approach spiritual practices with respect and mindfulness, rather than seeking to manipulate or exploit them for personal gain.

  • How can learning be fun?

    Learning can be fun when it is interactive and engaging. Incorporating games, hands-on activities, and group projects can make learning enjoyable and memorable. Additionally, connecting the material to real-life experiences and interests of the learners can make the learning process more enjoyable. Providing opportunities for exploration and discovery can also make learning fun, as it allows students to take ownership of their learning and be actively involved in the process.

  • What toys do your children collect?

    My children collect a variety of toys, including action figures, stuffed animals, and building sets like LEGO. They also enjoy collecting trading cards and small figurines of their favorite characters from movies and TV shows. Their collections are constantly growing as they discover new interests and add to their toy collections.

  • Why is learning absolutely no fun?

    Learning is not always fun for some people because it can be challenging, require effort, and involve stepping out of one's comfort zone. Additionally, the fear of failure or making mistakes can make the learning process stressful and unenjoyable. Furthermore, if the material being learned is not engaging or relevant to the individual, it can feel like a chore rather than a rewarding experience.

  • What are some fun learning methods?

    Some fun learning methods include gamification, where educational content is presented in a game-like format to engage learners; hands-on activities, such as experiments or projects, that allow for interactive learning experiences; and group discussions or debates that encourage critical thinking and collaboration. Additionally, incorporating multimedia resources like videos, podcasts, or interactive simulations can make learning more engaging and enjoyable. Ultimately, finding ways to make learning interactive, relevant, and enjoyable can help make the educational experience more fun and effective.

  • What learning methods are there to have fun while learning?

    There are several learning methods that can make learning fun and engaging. Some of these methods include gamification, where learning is turned into a game with rewards and challenges; hands-on activities, such as experiments and projects that allow for interactive learning; incorporating technology, such as educational apps and online resources; and using creative arts, such as music, drama, and visual arts, to make learning more enjoyable. Additionally, group activities and discussions can also make learning more enjoyable by promoting collaboration and social interaction.

  • How can one have fun while learning?

    One can have fun while learning by incorporating interactive activities, such as games, puzzles, or simulations, into the learning process. Additionally, setting goals and challenges for oneself can make the learning experience more engaging and enjoyable. Collaborating with others, discussing ideas, and sharing knowledge can also make learning more fun and social. Finally, exploring different learning styles and finding what works best for oneself can help make the learning process more enjoyable.

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